
Why would I do this?
For several reasons. The first is that the mobile game I play Strike Force I think crashes because of the resolution.
The reason I say that is that in the past as I have adjusted the resolution in the MuMu android emulation application, it has become more stable and crashed less. Now it rarely crashes, and I want to see if can fix it so it never crashes.
So to that end, I lowered the resolution of my main computer. Before it was on HD 1900×1080. A strange choice for sure, but I choose it because that was the maximum resolution of my cheaper projector.
By having the computer and projector at the same resolution the image looked the best.
Now that I pushed the resolution down to 1600×1024 the game crashed the same. So today I am going to 1280×720 and see how that goes.
Now that doesn’t mean I will leave it as this resolution, but if I find a resolution that keeps the game from crashing, then that is worth the troubleshooting time.
In the game I can also adjust the resolution. I will make it match the screen and therefore it should be the most stable.
One of the interesting things about the projector when i had a lower resolution than its max, it made the game look less pixelated. I don’t think any developer of a mobile game images their image will be blown up thousands of times its intended size. Still it looks good even at this extreme magnification.
Just to make it simple I turned off the display level zoom and we are running this baby with simple resolution. I wonder what will happen today? Will it crash less, more or make no difference. Hmm.