Some interesting suggestions here. Worth reading.

Serious Games, Science Communication, and One Utopian Vision Image via Wikipedia In 2004, Wired published an article entitled “Better Science through Gaming,” in which Kristen Philipkoski argued that the process of working with complex data sets could be improved via the adaptation of game-like technologies — and that “software for the life sciences has lagged the consumer market by 20 years.” The focus of the piece was GeneSifter, a genome analysis software developed by a  video game programmer with a bac … Read More

via The Scholarly Kitchen

Share on RedditShare on StumbleUponShare on LinkedInShare on Google+Share on FacebookPin on PinterestEmail this to someoneShare on TumblrDigg thisBuffer this pageFlattr the authorPrint this pageTweet about this on TwitterShare on VKShare on Yummly
Categories: Social Media